School Core




School Core Overview

Each school and cross-college program within the College of Art, Media, and Design offers a selection of courses for first year students.

The School Core courses offer students the opportunity to begin coursework in their area of interest or the chance to explore new fields of study. Students have the freedom to pursue any combination of courses designated as School Core.

School Core Requirements

All CAMD students are required to complete 6 credits of School Core coursework during their first three semesters.

School Core Recommendations

Although students are free to choose courses that interest them, students should consider taking courses that help prepare them for their program of study. Below is a list of programs and the affiliated school.

Craft & Material Studies, Interdisciplinary Fine Arts, Photography School of Art
Advertising Design, Graphic Design, Industrial Design, Web Development & Interaction Design School of Design
Animation, Film & Video, Film + Animation School of Film
Illustration Cross-College Program
Design, Art & Technology, Photo + Film Media School of Art, Design, Film or Illustration Cross-College

School Core Course Offerings

School of Art

SOAC 101 Studio Practice 3.0 Credits

Studio Practice introduces students to concepts, processes and materials that form the basis of the visual arts, especially in those disciplines taught within the School of Art. Disciplines include Photography and the various concentrations in Crafts and Fine Arts. This course is a studio/seminar hybrid, conflating experiential, hands-on making with readings and research. The studio component consists of theme-based projects supportive of exploration in multiple mediums and formats. The semester capstone project emphasizes cross-disciplinary teamwork and collaboration. Designed for team teaching, the course consists of three faculty members, one from each program within the School of Art.

SOAC 102 Discipline Fundamentals 3.0 Credits

Discipline Fundamentals introduces students to the shared rudiments of studio and visual arts practice. Designed for team-teaching, this studio/seminar hybrid assumes a workshop format divided into three five-week units. The team of faculty (Crafts, Fine Arts and Photography) work together to identify opportunities for content overlap and project integration, as well as the development of a shared vocabulary. The individual five-week workshops offer students direct experience with disciplinary particulars and culture within the School of Art. Readings and site visits support the interdisciplinary dialogue central to the course design.

School of Design

DESN 101 Intro Design: Principles 3 Credits

This studio course provides an introduction to the integration of basic design principles, processes and applications. Studio processes include research, ideation, visual thinking, sketching and prototyping. The course introduces design tools and methodologies that allow students to understand, explore and create meaningful solutions to design problems. Through a series of exercises and projects, students experience how design can inform, facilitate, inspire, persuade, engage, and provoke. In addition, students will be introduced to issues, methods, history and professional aspects of contemporary design practices as well as to the various disciplinary studies, majors, concentrations and other curricular pathways available within the School of Design.

DESN 102 Intro Design: Designing in the World 3 Credits

This course introduces students to human-centered design through a focus on research and observation outside the studio. This course will allow students to address the social and cultural contexts in which designers intervene. Design problems are viewed through the perspectives of users and consumers, as well as creators. Through a series of exercises and projects, students will begin to develop competencies in conducting research in specific environments in order to inform and inspire the direction of their design projects. Students will also learn how to iterate design solutions and prototypes based on expert input, testing and user feedback. In addition, students will be introduced to issues, methods, history and professional aspects of contemporary design practices as well as to the various disciplinary studies, majors, concentrations and other curricular pathways available within the School of Design.

School of Film

MACR 121 The Art of Cinema 3 Credits

Surveys the artistic possibilities of film and digital video, introducing students to narrative, documentary, experimental, and hybrid approaches to live-action film and animation. The course mixes lecture, discussion, screenings, and basic hands-on work with filmed images using digital-video cameras and editing software.

MAFL 124 Video Production 3 Credits

A hands-on introduction to the principles and techniques of digital-video production. Students develop a sensitivity to the nuances of movement; learn to light, compose, and shoot video; and explore the logic of editing. The course engages students in an analytic consideration of basic cinematic syntax and provides them with the opportunity for individual experimentation and practice.

Illustration cross-college program

ILUS 102 Introduction to Illustration 3 Credits

This is an introductory course to the Illustration field. Students will develop fundamental illustration skills and become familiar with major areas within the industry, such as advertising, book, editorial and entertainment design. Students will explore a variety of media and techniques while acquiring approaches to communication-based problem solving skills using research methods to create and communicate their ideas. Both concept and execution are emphasized. Guest illustrators will present work that demonstrates the possibilities of illustrative thinking, image making and application.

ILUS 103 Imaging Workshop 3 Credits

This course will ground the student in the use of computer based drawing, painting and imaging applications as a means of personal expression. This will start with traditional work brought into the computer via the scanner and digital camera. It will move on to manners of using traditional and digital work in complimentary fashion, and then on to entirely digital methods of image making. The goal is for the student to feel comfortable with and capable of creating digital imagery as a means of creatively solving visual problems. As such, the projects will be based in processes of conceptualization and image making that can be applied to future artistic pursuits. The software focus will primarily be Adobe Photoshop, Corel Painter, Adobe Illustrator, and other applications may be incorporated.